Education History
Doctoral Training |
University of Utah |
PhD |
---|---|---|
Graduate Training |
University of Utah |
MS |
Undergraduate |
Northwest University |
BA |
Selected Publications
Journal Article
- Linder LA, Newman A, Bernier Carney KM, Wawrzynski S, Stegenga K, Chiu YS, Jung SH, Iacob E, Lewis M, Linder C, Fox K, Altizer R (2022). Symptoms and daily experiences reported by children with cancer using a game-based app. J Pediatr Nurs, 65, 33-43. (Read full article)
- Gibson B, Simonsen S, Jensen JD, Yingling L, Schaefer J, Sundaresh V, Zhang Y, Altizer R (2022). Mobile Virtual Reality Versus Mobile 360° Video to Promote Enrollment in the Diabetes Prevention Program Among Hispanic Adults: Pilot Study. JMIR Diabetes, 7(1), e26013. (Read full article)
- Wallace AS, Wang CY, Flake N, Bristol AA, Altizer R (2022). Feasibility and usefulness of the going home toolkit, an mhealth app, during hospital discharge: patient and clinician perspectives. Inform Health Soc Care, 1-12. (Read full article)
- Gibson, B, Simonsen, S, Barton, J, Zhang, Y, Altizer, R, Lundberg K, Wetter, DW (2021). Motivation and Problem Solving Versus Mobile 360° Videos to Promote Enrollment in the National Diabetes Prevention Program's Lifestyle Change Program Among People With Prediabetes: Protocol for a Randomized Trial. JMIR Res Protoc, 10(6), e28884. (Read full article)
- Davis, M, Raines J Benson, C, McDonald, C, Altizer, R (2021). Toward a frameworkfor developing virtual reality skills training in human services. J Technol Hum Serv, 39(3), 1-19.
- Linder, LA, Newman, AR, Stegenga, K, Chiu, YS, Wawrzynski, SE, Kramer, H, Weir, C, Narus, S, Altizer, R (2020). Feasibility and acceptability of a game-based symptom-reporting app for children with cancer: perspectives of children and parents. Support Care Cancer, 29(1), 301-310. (Read full article)
- Morimoto, SS, Altizer, R, Gunning, FM, Hu, W, Liu, J, Cote, SE, Nitis, J, Alexopoulos, GS (2020). Targeting Cognitive Control Deficits With Neuroplasticity-Based Computerized Cognitive Remediation in Patients With Geriatric Major Depression: A Randomized, Double-Blind, Controlled Trial. Am J Geriatr Psychiatry, 28(9), 971-980. (Read full article)
- Handman E, Altizer R, Wright C, Bayles G (2020). Choreografish: An Arts-based, Virtual Realisty, Anxiety Intervention for Autism. Groundworks, Ongoing.
- Terrill, AL, MacKenzie, JJ, Reblin, M, Einerson, J, Ferraro, J, Altizer, R (2019). A Collaboration Between Game Developers and Rehabilitation Researchers to Develop a Web-Based App for Persons With Physical Disabilities: Case Study. JMIR Rehabil Assist Technol, 6(2), e13511. (Read full article)
- Rothwell, E, Johnson, E, Wong, B, Rose, NC, Latendresse, G, Altizer, R, Zagal, J, Smid, M, Watson, A and Botkin, JR (2018). The Use of a Game-Based Decision Aid to Educate Pregnant Women about Prenatal Screening: A Randomized Controlled Study. Am J Perinatol.
- Christensen, C, Redd, D, Lake, E, Shipman, JP, Aiono, H, Altizer, R, Bray, BE, Zeng, QT (2018). Doodle Health: A Crowdsourcing Game for the Co-design and Testing of Pictographs to Reduce Disparities in Healthcare Communication. AMIA Annu Symp Proc, 2017, 585-594. (Read full article)
- Trapp, SK, Altizer, R, Merryweather, A, Lee, V, Campbell, C, Rivera-Melo, B, Liu, A, Imburgia, R, Waller, L, amp Rosenbluth, J (2018). Tilt Tracker: Technical Note on an mHealth System to Monitor and Prevent Ulcer Development among Power Wheelchair Users. Technol Innov.
- Terrill, A, MacKenzie, J, Reblin, M, Einerson, J, Ferraro, J, Altizer, R (01/01/2018). Helping Couples With Spinal Cord Injury Get Their Groove Back: Interdisciplinary Online Intervention Development. Arch Phys Med Rehabil, 99(10), e61.
- Bruggers, CS, Altizer, R, Kessler, RR, Caldwell, CB, Coppersmith, K, Warner, L, Davies, B, Paterson, W, Wilcken, J, DAmbrosio, TA, German, ML, Hanson, GR, Gershan, LA, Korenberg, JR, Bulaj, G (2012). Patient-empowerment interactive technologies. Sci Transl Med, 4(152), 152ps16. (Read full article)
- Rausch, A, Altizer, R, Parry A (2000). Gaikokugo Communication in an Intensive Course Format – Case Study Report and Recommendations. Crossroads (De Kalb), 41-61.
Book Chapter
- Avatars AssembledThe Social and Technical Anatomy of Digital Bodies (2017). Pixels and Polygons: The Stuff of Light Beings. In J. Banks (Ed.), Avatars AssembledThe Social and Technical Anatomy of Digital Bodies. New York: Peter Lang.
- Butcher, K, Runburg, M, and Altizer, R (2017). Dino Lab: Designing and Developing an Educational Game for Critical Thinking. In R. Zheng and M. Gardner (Eds.), Handbook of Research on Serious Games for Educational Applications (pp. 115-148). Hershey: IGI.
- Altizer, R (2017). King of All Cosmos. In J. Banks, R. Mejia (Eds.), 100 Greatest Video Game Characters. Lanham, MD: Rowman & Littlefield.
- Shipman, JP, Altizer, R, Zagal, JP (2017). Interview with Roger Altizer, Ph.D. and José Zagal, Ph.D. In J.P. Shipman & B. Ulmer (Eds.), Information and Innovation: A Natural Combination for Health Sciences Libraries (pp. 13-22). Lanham, MD: Rowman and Littlefield.
- Altizer, R (2017). Applying Innovation to Patient Education and Behavior. In J.P. Shipman & B. Ulmer (Eds.), Information and Innovation: A Natural Combination for Health Sciences Libraries (pp. 13-22). Lanham, MD: Rowman and Littlefield.
Conference Proceedings
- Gibson, B, Godin, S, Sundaresh, V, Schaeffer, J, Bayles, G, Altizer, R (2020). Virtual Reality to Change Risk Perceptions and Promote Enrollment in the Diabetes Prevention Program Amongst High Risk Adults. ANNALS OF BEHAVIORAL MEDICINE, OXFORD UNIV PRESS, 54, S565-S565.
- Linder, L A, amp Altizer, R (2018). Engaging children and healthcare providers in the co-design of a mobile technology-based symptom assessment app. Association of Pediatric Hematology/Oncology Nurses Annual Conference, Savannah, GA: Association of Pediatric Hematology/Oncology Nurses.
- Altizer, R, Zagal, J, Johnson, E, Wong, B, Anderson, R, Botkin, J, Rothwell, E (2017). Design Box Case Study: Facilitating Interdisciplinary Collaboration and Participatory Design in Game Development. CHI Play, Amsterdam, Netherlands: ACM.
- Christensen, C, Redd, D, Lake, E, Shipman, JP, Aiono, H, Altizer, R, Bray, BE, Zeng, QT (2017). Doodle Health: A Crowdsourcing Game for the Co-design and Testing of Pictographs to Reduce Disparities in Healthcare Communication. American Medical Informatics Association Symposium, American Medical Informatics Association, 2017, 585.
- Zagal, JP, Altizer, R (2015). Placeholder Content in Game Development: Benefits and Challenges. ChiPlay '15 - Computer-Human Interaction in Play 2015, ACM, 2015, 745-750.
- Bills, P, Zagal, J, Shipman, J, Moody, S, Larson, E, Bhavsar, S, Jarvis, C, Casucci, T, Rethlefsen, M, Lombardo, N, Altizer, R (2015). Saved Games: Librarians Levelling Up With Games For Health. Medical Library Association Annual Meeting and Exhibition.
- Casucci, T, Shipman, JP, Langell, JT, Altizer, R, Lombardo, NT, Jarvis, C, Le Ber, JM, Wimmer, E, McIntyre, M (10/2014). Converging Spaces with Innovation Initiatives Leads to Beneficial Collaboration. QuintEssential Meeting, Denver.
- Altizer, R, Zagal, JP (2014). Designing Inside the Box or Pitching Practices in Industry and Education [oral presentation also given]. Digital Games Research Association Conference (DiGRA), Snowbird, UT.
- Altizer, R, Zagal, JP (2014). Pitch Perfect or Exploring Pitching Practices in Industry and Games Education [oral presentation also given]. Foundations of Digital Games Conference, Fort Lauderdale, FL.
- Zagal, JP, Altizer, R (2014). Examining ‘RPG Elements’: Systems of Character Progression [oral presentation also given]. Foundations of Digital Games Conference, Fort Lauderdale, FL.
- Zagal, JP, Altizer, R, Zeng-Treitler, Q, Shipman, J, Lake, E, Aiono, H, Malheiro, M, Christensen, C (2014). Doodle Health: Games as Cultural Probes [oral presentation also given]. 13th International Conference on Entertainment Computing, 11-2.
- Casucci, T, Shipman, JP, Altizer, R (2014). Surgeons, Librarians and Gamers, Oh My! DiGRA, eSynapse, 29(3).
- Caldwell, C, Bruggers, C, Altizer, R, Bulaj, G, DAmbrosio, T, Kessler, R, Christiansen, B (2013). The Intersection of Video Games and Patient Empowerment: Case Study of a Real World Application [oral presentation also given]. IE Conference 2013.
- Caldwell, C, Kessler, R, Altizer, R, Van Langeveld, M (2012). When the games industry and academia collide: How we impact each other. 2012 IEEE International Games Innovation Conference, Rochester, NY, 39-43.
- Caldwell, C, Kessler, R, Altizer, R, Van Langeveld, M (2012). When the games industry and academia collide: How we impact each other [oral presentation also given]. Games Innovation Conference (IGIC), 2012 IEEE International, 1,4, 7-9.
- Kessler, R, van Langeveld, M, Altizer, R (2009). Entertainment Arts and Engineering or How to Fast Track A New Interdisciplinary Program; paper also presented at the SIGSCE 2009 – Technical Symposium on Computer Science Education, Chattanooga, TN. SIGCSE '09 Proceedings of the 40th ACM Technical Symposium on Computer Science Education, New York, NY, 539-43.
Abstract
- Campbell, C, Mleynek, T, Steele, B, Kulina, M, Smith J, Ferraro, J, Teramoto, M, Lee V, Alizer, R, Rosenbluth, J (2017). Novel assistive device as a training tool for spinal cord sailing simulator [Abstract]. The Journal of Spinal Cord Medicine, 40(5), 579-604.
Other
- Kessler, R, van Langeveld, M, Altizer, R (2009). Entertainment Arts and Engineering or How to Fast Track A New Interdisciplinary Program. Newsletter: ACM SIGCSE Bulletin - SIGCSE '09 (41(1), pp. 539-43). New York, NY.
Patent
- Bulaj G, Bruggers CS, Altizer RA, Kessler R, Caldwell C, Patterson WR, Coppersmith KJ, Warner LM, Davies B (2012). Empowering Patients During Disease Therapy Using An Interactive Video Game That Links Exercise and Positive Visualization. U.S. Patent No. US20130131846 A1. Washington, D.C.:U.S. Patent and Trademark Office.